Airfix Dogfighter is a flight-combat video game for Microsoft Windows; developed by Unique Development Studios and Paradox Entertainment, published by EON Digital Entertainment, it was released in late 2000 in North America and Europe.[1] 15 planes are at the players' disposal to re-enact World War II in a 1950s home.
The game is based on the Airfix brand of plastic models. Airfix Dogfighter lets players pilot detailed, miniature versions of World War II aircraft through a large, 3D-rendered house. Fly for the Allies or the Axis powers, each with a home base in a different room of the house. Dogfights take place in the yard or throughout a house full of curios, knick-knacks, canisters, and decorations, many of which can be destroyed and which contain special power-ups.
Airfix Dogfighter Game
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There are only twenty missions in all, and you could finish the game in less than ten hours if you put your mind to it. This could be because it's aimed at children but again, Unique Development Studios could have improved simply because both the Axis and the Ally missions are of the same difficulty. If one were harder than the other you could play the easy one first and then get onto the really tough stuff. There's certainly enough playability to keep the player interested but there simply isn't the quantity, and instead of adding more missions, they've added some rather pointless dross.
But what actually does help is the multiplayer. You can play on a network or over the Internet (which runs quite smoothly), and if you get a few mates to fly against you can have a good few hours fun blasting away at each other. But again, there isn't much else to do and ultimately it's a bit like the single player: fun while it lasts, but over all too soon. On the whole, though, it's actually a darn good game. The planes glide around very convincingly, the humour is very tongue-in-cheek, graphics clear and crisp, and overall it works very well.
The only little niggle is that sometimes your planes can get stuck in awkward places when going for powerups, and the engine will toss it around for a while before it gets out. But it always does get out and although you might end up crashing into the furniture the game proved to be very stable and no problems were encountered during the play testing. It's a great game for younger kids, and quite a few adults will also find it tempting, but it's nowhere near long enough and only the very end missions on both the Axis and Ally campaigns will provide any decent sort of challenge. If you can find it in a bargain bin, go for it. If not, well, the kids would always like it."
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Airfix Dogfighter is a PC flight-combat game released in 2000, based on the popular Airfix brand of plastic scale models. The game is set in a Toy Story-like setup, where two factions of miniature World War II vehicles are at war with each other while living inside a large human house. You are in control of a miniature plane and are given various objectives during the missions, consisting of either shooting down enemy units, protecting your own units, or retrieving certain collectibles.
With its roots in text-based adventures and simple shooters, computer gaming makes up an integral part of today's electronic games industry. An adaption of tic-tac-toe created in 1952 represents one of the earliest computer games, along with the heavily influential Spacewar!, a space combat game developed by MIT students on a PDP-1 mainframe computer in 1961.
Personal computers brought games into the home, with manufacturers such as Atari, Texas Instruments and Commodore leading the way in the 1980. While many early computer games required text commands to be entered via the keyboard, making text adventures and interactive fiction games popular, publishers also took advantage of the arcade game craze sweeping the nation. Ports and clones of the most recognized graphics-based games, such as Pac-Man, Frogger and Space Invaders, became top sellers on the personal computer.
Increasing graphical capability, larger amounts of memory and the growing popularity of the mouse contributed to the rise of the computer gaming industry in the late 1980 and early 1990. The mouse was especially influential in popularizing certain genres over others for the PC, as it allowed faster and more accurate movements than console controllers. Real-time strategy games and first-person shooters especially benefited from these advantages. Manufacturers also distinguished their products from console games by packaging them in larger boxes that often included extra game-related merchandise, such as badges, stickers or glasses.
Computer games also popularized the idea of multiplayer gaming, especially once broadband internet became common. The first multiplayer online role-playing game, Neverwinter Nights, ran on AOL from 1991 from 1997. Other popular games followed, such as World of Warcraft, Ultima Online, StarCraft and The Sims Online. Most online games allow players to work both collectively as well as against one another in Player vs. Player or Deathmatch modes.
Computer technology is currently developing and improving at a rapid pace, and computer games follow the same trends. Improved graphics, faster processing speeds and terabyte-sized memory allow games to reach new heights of realism and interactivity.
Today, with PCs and PlayStations simulating the wargames once played in bedrooms and backyards, modelmaking as a hobby has gone the way of the dodo - those still practising the art are now labelled as trainspotters. However, those hankering back to such days can rejoice - Airfix Dogfighter is on the way.
Developed by UDS, the Swedish team behind the long-forgotten gem of a racer Ignition, Airfix Dogfighter makes no pretence at being a realistic flight simulation, rather the game is a simple arcade fix, offering fast-paced airborne toy combat set in miniature.
Labelling the game as Army Men in planes is perhaps a little harsh. Where Army Men and its unending sequels failed to inject an ounce of originality, the backdrops seemingly offering only a cosmetic switch in gameplay, at least Airfix Dogfighter gives us the opportunity to swoop underneath tables and chairs and bomb carpets - and everything else, including the kitchen sink. If you wish you can also 'paint' your planes, choosing from a ready-mixed palette of colours, and you can even adorn your fuselage with sticky fingerprints cast in glue. For the multiplayers among you, tail and fuselage art can be incorporated and you can even design your own homes to fly about in, placing breakable objects like vases in strategic places - something we were never allowed to do in our childhoods. In multiplayer games too, as in the single player, light switches and doors can be shot to trap your pursuer in darkness or send them crashing into said doors.The planes range from fighters such as the Japanese Zero and British Spitfire to jets like the Me262. Gun emplacements will be open for attack, and in the bathroom, battleships and submarines will be fighting for control of the plughole.
It all began with Ralph Baer, the "Father of TV Games." His ideas ushered in a new era of electronic entertainment and sparked the home video game revolution. In the nearly four decades since the release of the Magnavox Odyssey, home video game consoles have become a significant part of American culture and the industry has grown into a multi-billion dollar enterprise. The gaming world was once populated primarily by pre-teen and teenage boys, often huddled around televisions in each other's living rooms. Today, players are boys and girls, men and women, both young and old. They still play in their home or dorm room with friends, but increasingly they play online as well. The games they play are a unique combination of technology and graphic art, and game developers have continually pushed the limits of design to create exciting new settings and cutting-edge graphics. The possibilities for the future seem limitless, and "gamers" eagerly await the release of advanced consoles and new game titles. Warren Buckleitner, the editor of "The Children's Technology Review" and a doctor of educational psychology, has donated a representative sample of educational software games, as well as general PC video games. His extensive collection is an excellent example of the merging of work and play, and will encourage us all to remember that "Play is our brain's favorite way of learning."
2012 Instinct Software Ltd, DogFighter Developed by Dark Water Studios Ltd. All rights reserved. Made in Northern Ireland with the assistance of Northern Ireland Screen. Instinct Studio by Instinct Technology Ltd used under license. FMOD Sound System used under license, copyright Firelight Technologies Pty, Ltd., 1994-2010. PhysX by NVIDIA used under license. Scaleform GFX by Scaleform Corporation used under license. All products and trademarks are properties of their respective owners. The content of this videogame is purely fictional, is not intended to represent or depict any actual event, person, or entity, and any such similarities are purely coincidental.
The Airfix Dogfight iPhone game is ready for take-off! Take to the air from the comfort of your iPhone in a range of classic Airfix model planes. You can fly everything from vintage WW1 fighters to modern super-jets as you buzz around a 3D house environment, completing missions, dodging flak from the ground and engaging in deadly dogfights with enemy pilots.
Once you have chosen your Airfix craft you are faced with challenging missions to progress through the five game levels. Attempt to battle enemy fighters in mid-air dogfights, or use your missiles and machine guns against land-based targets. The innovative new game, licensed by Rocket Licensing, combines the much-loved Airfix brand with the design expertise of Sabec and the crisp 3D graphics of the iPhone Retina Display to offer a truly immersive experience including flying tutorials, attacking enemy bases and a night reconnaissance mission... There are five missions available with the download and more missions will be made available through future updates. 2ff7e9595c
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